Game Off 2021 - YourWaifuIsALie

Blog and documentation for Game Off 2021 attempt.


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Game Off 2021 - Day 2

November 03, 2021

An RPG might be a huge time sink but I’m hoping that prior programming experience makes it manageable for me. RPG system interactions are just like microservices, right?

It shows my background that I’m doing everything except jumping in and making a game; hopefully that pays off.

Study

Sped through some Youtube tutorials:

Bugs

Listing various bugs I can think of to use as inspiration for game mechanics and the like.

Programming

Speedrunning

Potential mechanics

Speedrunning bugs seem straightforward to use as part of overworld movement:

Battle mechanics are less straight forward? I think it will need to have the aesthetic of a bug, but hand-waved from the technical side:

Maybe that’s an idea. With great power comes great responsibility. The battle system is “standard” RPG fare (attack, defend, use healign item) but the player character gets access to special bug-themed abilities. Using abilities trivialize encounters but causes destabilization of the game. Raising the “bug-level” of the world causes different graphical/sound/animation effects. Enemy dialog/story reacts to different bug-levels, potentially leading to branching story arcs.

Progress

TODO

Time Spent

4.5 + 1.5hr