Messing around with JSON serialization/deserialization
Need to figure out a decent + easy way to deserialize the json
$type serialization of the entire effects list is possible with new JsonSerializerSettings { TypeNameHandling = TypeNameHandling.All } but is dangerous and requires validation
TODO
How to properly load assets from the StreamingAssets folder during runtime
Presumably I can just read the files into memory?
Figure out how to make Unity play nice with Git
Specifically non-text assets like textures, blender models, sound effects, etc.
Keep playing with Jekyll, fixing things like links
Continue nailing down specific battle mechanics and overworld power-ups
Bug-themed things
Main character designs and 2d “sprite” (probably cutout animation) for both overworld and battle
Can visualize the rest of the world around the main character for consistency
Start programming
Options
Overworld
Battle
Continue implementing data structures and basic examples
Full JSON templates
Boolean logic parsing
Fill out the rest of the example actor + additional actions/effects