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Game Off 2021 - YourWaifuIsALie
Blog and documentation for Game Off 2021 attempt.
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Game Off 2021 - Day 13
November 14, 2021
Study
Learning about
UnityEvents
Very similar to a C# delegate (not that I know what that is either)
“…dynamic invocation of UnityEvents supports binding to functions with up to 4 arguments.”
Progress
Started using custom string events to accept player input during battle
Beginning of rudimentary GUI display to confirm system behavior
Turn order display. List of display names of actors, with bolded current turn.
TODO
Figure out unit tests in for Unity/C#
Figure out how to make Unity play nice with Git
Specifically non-text assets like textures, blender models, sound effects, etc.
Keep playing with Jekyll, fixing things like links
Continue nailing down specific battle mechanics and overworld power-ups
Bug-themed things
Main character designs and 2d “sprite” (probably cutout animation) for both overworld and battle
Can visualize the rest of the world around the main character for consistency
Start programming
Options
Overworld
Battle
Player Input/AI input and completing actions
End battle conditions
Attach graphics to objects and playing animations
Time Spent
27.75 + 2hr