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Game Off 2021 - YourWaifuIsALie
Blog and documentation for Game Off 2021 attempt.
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YourWaifuIsALie
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mattgraham
Game Off 2021 - Day 20
November 21, 2021
Study
Terrain editor and how LOD group works (even if I don’t use it properly) for terrain editor tree generation
Children of colliders “merge”, allowing multi-layer object colliders
Learning about tags to easily identify collided objects
Content size filter objects and horizontal layout group objects to get text-scaled boxes
Link
Progress
Downloaded a bunch of free unitystore assets to use: low poly terrain, sprite characters
Looked at the terrain editor and tree painter to make a more interesting background
Added sprite + animation to actors (currently one sprite, attack + death animations)
Began implementing hover text. This felt important to do because I am time constrained and it’s the easiest way to both:
Explain how to play, quickly
Establish a narrative
TODO
Options menu
Resolution
Windowed
Volume
Credits menu: all the asset creators
Battle
Battle submenus (i.e. skill selection, item selection)
Other “bug” effects. Let’s go simpler
Negative numbers (i.e. “reduce damage = heal boost”)
Attack the turn order (prevents OHKO)
Some on-the-nose abilities if this isn’t enough
Battle transitions
Finish UI hover descriptions
Context sensitive (i.e. don’t show descriptions when targeting attacks)
Retry on defeat
Assets
Songs: main menu, battle music, victory, defeat, ending
Sound effects + visual effects
On-hit, skill effects (i.e. heal noise)
“Buggy” effects on all graphics/sound
Frame of disjointed squares
Sudden pitch/volume changes/play backwards
Determine system requirements
Whatever unity build allows
“Mouse required” message
Time Spent
37.25 + 5hr